VTK  9.0.1
vtkRIBExporter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkRIBExporter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
42 #ifndef vtkRIBExporter_h
43 #define vtkRIBExporter_h
44 
45 #include "vtkExporter.h"
46 #include "vtkIOExportModule.h" // For export macro
47 
48 class vtkActor;
49 class vtkCamera;
50 class vtkLight;
51 class vtkPolyData;
52 class vtkProperty;
53 class vtkRenderer;
54 class vtkTexture;
56 
57 class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
58 {
59 public:
60  static vtkRIBExporter* New();
61  vtkTypeMacro(vtkRIBExporter, vtkExporter);
62  void PrintSelf(ostream& os, vtkIndent indent) override;
63 
65 
69  vtkSetVector2Macro(Size, int);
70  vtkGetVectorMacro(Size, int, 2);
72 
74 
77  vtkSetVector2Macro(PixelSamples, int);
78  vtkGetVectorMacro(PixelSamples, int, 2);
80 
82 
86  vtkSetStringMacro(FilePrefix);
87  vtkGetStringMacro(FilePrefix);
89 
91 
94  vtkSetStringMacro(TexturePrefix);
95  vtkGetStringMacro(TexturePrefix);
97 
99 
116  vtkSetMacro(Background, vtkTypeBool);
117  vtkGetMacro(Background, vtkTypeBool);
118  vtkBooleanMacro(Background, vtkTypeBool);
120 
122 
127  vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
128  vtkBooleanMacro(ExportArrays, vtkTypeBool);
129  vtkGetMacro(ExportArrays, vtkTypeBool);
131 
132 protected:
133  vtkRIBExporter();
134  ~vtkRIBExporter() override;
135 
137  int Size[2];
138  int PixelSamples[2];
139 
144 
146 
149  void WriteHeader(vtkRenderer* aRen);
150  void WriteTrailer();
151  void WriteTexture(vtkTexture* aTexture);
152  void WriteViewport(vtkRenderer* aRenderer, int size[2]);
153  void WriteCamera(vtkCamera* aCamera);
154  void WriteLight(vtkLight* aLight, int count);
155  void WriteAmbientLight(int count);
156  void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
157  void WritePolygons(vtkPolyData* pd, vtkUnsignedCharArray* colors, vtkProperty* aProperty);
158  void WriteStrips(vtkPolyData* pd, vtkUnsignedCharArray* colors, vtkProperty* aProperty);
160 
161  void WriteData() override;
162  void WriteActor(vtkActor* anActor);
163 
170  void ModifyArrayName(char* newname, const char* name);
171 
172  char* GetTextureName(vtkTexture* aTexture);
173  char* GetTIFFName(vtkTexture* aTexture);
174  char* FilePrefix;
175  FILE* FilePtr;
177 
178 private:
179  vtkRIBExporter(const vtkRIBExporter&) = delete;
180  void operator=(const vtkRIBExporter&) = delete;
181 };
182 
183 #endif
abstract class to write a scene to a file
Definition: vtkExporter.h:47
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:45
virtual void WriteData()=0
represent surface properties of a geometric object
Definition: vtkProperty.h:61
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
abstract specification for renderers
Definition: vtkRenderer.h:67
vtkTypeBool Background
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:84
int vtkTypeBool
Definition: vtkABI.h:69
a simple class to control print indentation
Definition: vtkIndent.h:33
a virtual camera for 3D rendering
Definition: vtkCamera.h:45
a virtual light for 3D rendering
Definition: vtkLight.h:56
handles properties associated with a texture map
Definition: vtkTexture.h:65
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.