22 #ifndef vtkOpenGLShaderCache_h 23 #define vtkOpenGLShaderCache_h 26 #include "vtkRenderingOpenGL2Module.h" 43 virtual vtkShaderProgram* ReadyShaderProgram(
const char* vertexCode,
const char* fragmentCode,
61 void ReleaseCurrentShader();
66 virtual void ReleaseGraphicsResources(
vtkWindow* win);
84 virtual unsigned int ReplaceShaderValues(
88 const char* vertexCode,
const char* fragmentCode,
const char* geometryCode);
89 virtual vtkShaderProgram* GetShaderProgram(std::map<vtkShader::Type, vtkShader*> shaders);
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
manage Shader Programs within a context
void SetElapsedTime(float val)
virtual void ClearLastShaderBound()
Get/Clear the last Shader bound, called by shaders as they release their graphics resources...
window superclass for vtkRenderWindow
a simple class to control print indentation
vtkShaderProgram * LastShaderBound
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
The ShaderProgram uses one or more Shader objects.